// Copyright (C) 2006 Igor Zelmanovich <izwebfilemanager@gmail.com>
//
// This program is free software; you can redistribute it and/or modify
// it under the terms of the GNU General Public License as published by
// the Free Software Foundation; either version 2 of the License, or
// (at your option) any later version.
//
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
// GNU General Public License for more details.
//
// You should have received a copy of the GNU General Public License
// along with this program; if not, write to the Free Software
// Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA  02111-1307  USA

using System;
using System.IO;

namespace IZ.WebFileManager
{
    public sealed class FileManagerItemInfo
    {
        private readonly string _fileManagerPath;
        private readonly string _physicalPath;
        private readonly string _virtualPath;
        private DirectoryInfo _directory;
        private FileInfo _file;

        internal FileManagerItemInfo(string fileManagerPath, string virtualPath, string phisicalPath)
        {
            _fileManagerPath = fileManagerPath;
            _virtualPath = virtualPath;
            _physicalPath = phisicalPath;
        }

        public string FileManagerPath
        {
            get { return _fileManagerPath; }
        }

        public string VirtualPath
        {
            get { return _virtualPath; }
        }

        internal FileInfo File
        {
            get
            {
                if (_file == null)
                    _file = new FileInfo(PhysicalPath);
                return _file;
            }
        }

        internal DirectoryInfo Directory
        {
            get
            {
                if (_directory == null)
                    _directory = new DirectoryInfo(PhysicalPath);
                return _directory;
            }
        }

        public string PhysicalPath
        {
            get { return _physicalPath; }
        }

        internal void EnsureDirectoryExists()
        {
            if (!Directory.Exists)
                Directory.Create();
        }
    }
}